Lucky Otter Studios
Spore Tide key art

Spore Tide

Incremental swarm roguelite

In development

An incremental swarm roguelite: steer hundreds of glowing spores against biome bosses.

Players steer a glowing cloud of hundreds of spores that dissolve enemies and grow with every catch. Filling the biome bar summons a boss with a rule-changing mechanic, and permanent upgrades carry over between dives. The custom simulation keeps around 60 fps with roughly 700 spores on screen.

Genre
Incremental swarm roguelite
Orientation
Portrait-firstPortrait-first layout that scales safely into 16:9 landscape frames.
Input
Touch · Mouse · KeyboardDrag on touch, mouse, or WASD.
Platforms
Mobile + DesktopModern mobile and desktop browsers
Build size
About 235 KB zippedComplete build, zipped
Status
In development

Screenshots

Spore Tide: Boss fight, desktop view
Boss fight, desktop view
Spore Tide: Swarm mid-run, mobile view
Swarm mid-run, mobile view
Spore Tide: Title screen
Title screen
Spore Tide: Run summary
Run summary
Spore Tide: Upgrades
Upgrades

Key features

  • 4 biome bosses with rule-changing mechanics, then an endless tide
  • Surge dash with a protective spore shield
  • 7 permanent upgrades and a reincarnation meta
  • Daily tide with rotating mutations
  • Smooth 60 fps swarm simulation with about 700 spores

Tech notes

  • Vanilla HTML5 / JavaScript, no game engine and no external dependencies
  • Lightweight build: about 235 KB zipped
  • No third-party tracking or analytics in the build; analytics only via the portal SDK
  • Progress saved locally on the device; works offline after first load
  • Built-in portal SDK adapter for ad breaks and rewarded hooks; final wiring to your SDK is quick.

Media kit

Game icon, 400×500 key art and 5 full-resolution screenshots.

Download spore-tide-media.zip (241 KB)

Interested in this title?

Licensing, exclusivity, a portal-specific build or a review build: support@luckyotterstudios.com