
Spore Tide
Incremental swarm roguelite
An incremental swarm roguelite: steer hundreds of glowing spores against biome bosses.
Players steer a glowing cloud of hundreds of spores that dissolve enemies and grow with every catch. Filling the biome bar summons a boss with a rule-changing mechanic, and permanent upgrades carry over between dives. The custom simulation keeps around 60 fps with roughly 700 spores on screen.
- Genre
- Incremental swarm roguelite
- Orientation
- Portrait-firstPortrait-first layout that scales safely into 16:9 landscape frames.
- Input
- Touch · Mouse · KeyboardDrag on touch, mouse, or WASD.
- Platforms
- Mobile + DesktopModern mobile and desktop browsers
- Build size
- About 235 KB zippedComplete build, zipped
- Status
- In development
Screenshots





Key features
- 4 biome bosses with rule-changing mechanics, then an endless tide
- Surge dash with a protective spore shield
- 7 permanent upgrades and a reincarnation meta
- Daily tide with rotating mutations
- Smooth 60 fps swarm simulation with about 700 spores
Tech notes
- Vanilla HTML5 / JavaScript, no game engine and no external dependencies
- Lightweight build: about 235 KB zipped
- No third-party tracking or analytics in the build; analytics only via the portal SDK
- Progress saved locally on the device; works offline after first load
- Built-in portal SDK adapter for ad breaks and rewarded hooks; final wiring to your SDK is quick.
Media kit
Game icon, 400×500 key art and 5 full-resolution screenshots.
Interested in this title?
Licensing, exclusivity, a portal-specific build or a review build: support@luckyotterstudios.com